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Git Commits -> Revision 779c950

Revision 779c950 by Clément Foucault (master)
June 22, 2017, 01:51 (GMT)
Eevee: Ambient Occlusion: Initial implementation.

Implement GTAO (Ground Truth Ambient Occlusion) which is a special case of Horizon Based Ambient Occlusion that is more physically accurate.
Also add a bent normal option to sample indirect irradiance (diffuse lighting) with the least occluded direction.

Commit Details:

Full Hash: 779c950098e46a34f89f1705be61b4b24be11568
Parent Commit: 5ccc022
Lines Changed: +277, -11

1 Added Path:

/source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl (+153, -0) (View)

7 Modified Paths:

/source/blender/draw/CMakeLists.txt (+1, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_effects.c (+8, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_materials.c (+55, -2) (Diff)
/source/blender/draw/engines/eevee/eevee_private.h (+4, -1) (Diff)
/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl (+20, -0) (Diff)
/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl (+35, -7) (Diff)
/source/blender/gpu/shaders/gpu_shader_material.glsl (+1, -1) (Diff)
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