Blender Git Commit Log
Git Commits -> Revision 779c950
Revision 779c950 by Clément Foucault (master) June 22, 2017, 01:51 (GMT) |
Eevee: Ambient Occlusion: Initial implementation. Implement GTAO (Ground Truth Ambient Occlusion) which is a special case of Horizon Based Ambient Occlusion that is more physically accurate. Also add a bent normal option to sample indirect irradiance (diffuse lighting) with the least occluded direction. |
Commit Details:
Full Hash: 779c950098e46a34f89f1705be61b4b24be11568
Parent Commit: 5ccc022
Lines Changed: +277, -11
1 Added Path:
/source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl (+153, -0) (View)
7 Modified Paths:
/source/blender/draw/CMakeLists.txt (+1, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_effects.c (+8, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_materials.c (+55, -2) (Diff)
/source/blender/draw/engines/eevee/eevee_private.h (+4, -1) (Diff)
/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl (+20, -0) (Diff)
/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl (+35, -7) (Diff)
/source/blender/gpu/shaders/gpu_shader_material.glsl (+1, -1) (Diff)
/source/blender/draw/engines/eevee/eevee_effects.c (+8, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_materials.c (+55, -2) (Diff)
/source/blender/draw/engines/eevee/eevee_private.h (+4, -1) (Diff)
/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl (+20, -0) (Diff)
/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl (+35, -7) (Diff)
/source/blender/gpu/shaders/gpu_shader_material.glsl (+1, -1) (Diff)