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Git Commits -> Revision 79fb331

Revision 79fb331 by Mitchell Stokes (master)
June 23, 2012, 03:39 (GMT)
Fix for [#29412] "Priority 0 cause problems with pulse mode" reported by Guillaume Côté.

Right now this is being fixed by not allowing the exact same action (action, start/end frames, speed, etc) to be played if it's already playing. Hopefully this will not cause more issues than it solves.

Commit Details:

Full Hash: 79fb3311a3397ddf6b1a3e0e10b4dc0f4fee4d70
SVN Revision: 48218
Parent Commit: a21a0a4
Lines Changed: +10, -0

1 Modified Path:

/source/gameengine/Ketsji/BL_Action.cpp (+10, -0) (Diff)
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