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Git Commits -> Revision 815a795
Revision 815a795 by Mitchell Stokes (master) March 19, 2011, 22:37 (GMT) |
Fixing 1/2 crashes mentioned in bug #25083. This crash happens when LibLoad tries to grab bad mesh data from a previous Load/Free via FindGameMesh(). FindGameMesh() makes use of m_map_mesh_to_gamemesh, so the mesh needs to be removed from this on free. |
Commit Details:
Full Hash: 815a795be951747617920074ed2f223c88a6a468
SVN Revision: 35631
Parent Commit: 647f424
Lines Changed: +1, -0
1 Modified Path:
/source/gameengine/Converter/KX_BlenderSceneConverter.cpp (+1, -0) (Diff)