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Git Commits -> Revision 815a795

Revision 815a795 by Mitchell Stokes (master)
March 19, 2011, 22:37 (GMT)
Fixing 1/2 crashes mentioned in bug #25083. This crash happens when LibLoad tries to grab bad mesh data from a previous Load/Free via FindGameMesh(). FindGameMesh() makes use of m_map_mesh_to_gamemesh, so the mesh needs to be removed from this on free.

Commit Details:

Full Hash: 815a795be951747617920074ed2f223c88a6a468
SVN Revision: 35631
Parent Commit: 647f424
Lines Changed: +1, -0

1 Modified Path:

/source/gameengine/Converter/KX_BlenderSceneConverter.cpp (+1, -0) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021