Blender Git Loki

Git Commits -> Revision 89a002c

June 7, 2021, 17:49 (GMT)
EEVEE: Material: Add back support for backfacing and transparency

Nothing much different compared to the previous implementation.

The transparent BSDF and principled BSDF now detects when the material
is potentially transparent to select the best way to render it.

Commit Details:

Full Hash: 89a002c4e38b3be38e2de76fbb7209ddf9bb2337
Parent Commit: 6c1e786
Lines Changed: +463, -169

1 Added Path:

/source/blender/draw/engines/eevee/shaders/eevee_surface_depth_frag.glsl (+87, -0) (View)

23 Modified Paths:

/source/blender/draw/CMakeLists.txt (+1, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_gpencil.cc (+6, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_id_map.hh (+14, -26) (Diff)
/source/blender/draw/engines/eevee/eevee_lookdev.cc (+2, -2) (Diff)
/source/blender/draw/engines/eevee/eevee_material.cc (+47, -35) (Diff)
/source/blender/draw/engines/eevee/eevee_material.hh (+3, -3) (Diff)
/source/blender/draw/engines/eevee/eevee_mesh.cc (+1, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_sampling.hh (+1, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_shader.cc (+48, -54) (Diff)
/source/blender/draw/engines/eevee/eevee_shader.hh (+5, -11) (Diff)
/source/blender/draw/engines/eevee/eevee_shader_shared.hh (+11, -4) (Diff)
/source/blender/draw/engines/eevee/eevee_shading.cc (+133, -19) (Diff)
/source/blender/draw/engines/eevee/eevee_shading.hh (+51, -3) (Diff)
/source/blender/draw/engines/eevee/eevee_shadow.cc (+4, -2) (Diff)
/source/blender/draw/engines/eevee/eevee_shadow.hh (+1, -1) (Diff)
/source/blender/draw/engines/eevee/eevee_world.cc (+1, -1) (Diff)
/source/blender/draw/engines/eevee/shaders/eevee_camera_velocity_frag.glsl (+7, -0) (Diff)
/source/blender/draw/engines/eevee/shaders/eevee_surface_deferred_frag.glsl (+9, -0) (Diff)
/source/blender/draw/engines/eevee/shaders/eevee_surface_depth_simple_frag.glsl (+17, -0) (Diff)
/source/blender/gpu/GPU_material.h (+6, -5) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.c (+4, -0) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_transparent.c (+3, -0) (Diff)
/source/blender/nodes/shader/nodes/node_shader_shaderToRgb.c (+1, -3) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021