Blender Git Loki
Git Commits -> Revision 89f2a63
Revision 89f2a63 by Ton Roosendaal (master) July 20, 2008, 10:09 (GMT) |
Bugfix #8182 Specular render in Blender still had terminator problems... only the diffuse part got "phong correction" applied. I didn't fix this before to not change rendering results just before the release. Now there's time I hope? Render results should only differ minimal, and only visible for low spec hardness values (like 1 or 2) |
Commit Details:
Full Hash: 89f2a63ecde5ebebddb493522e88951852ec9cf4
SVN Revision: 15651
Parent Commit: a878589
Lines Changed: +2, -0
1 Modified Path:
/source/blender/render/intern/source/shadeoutput.c (+2, -0) (Diff)