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Git Commits -> Revision 8aa57a1

Revision 8aa57a1 by Daniel Stokes (soc-2011-cucumber)
September 26, 2011, 06:56 (GMT)
Bringing the patch back into the branch.
The changelog:
* properties_scene.py now uses COMPAT_ENGINES properly
* fixed an error in space_logic.py
* changed cmake flag WITH_DDS to WITH_IMAGE_DDS
* fixed a crash with reading mipmap data in DDS files
* fixed an inconsistency in GPG_Application.cpp
* added a comment explaining why USER_DISABLE_VBO is set in GPG_ghost.cpp
* removed some code that was accidentally committed to refix a crash from libloaded lights
* fixed a memory leak with dynamic lights
* reapplied a fix for raycasting (seems to always disappear)

Thanks to Mitchell Stokes for the DDS fixes

Commit Details:

Full Hash: 8aa57a1adc1eb4f2fcb7742bfe0f62dd65211399
SVN Revision: 40552
Parent Commit: 5dd02ad
Lines Changed: +33, -18

12 Modified Paths:

/release/scripts/startup/bl_ui/properties_scene.py (+3, -0) (Diff)
/release/scripts/startup/bl_ui/space_logic.py (+3, -3) (Diff)
/source/blender/gpu/CMakeLists.txt (+1, -1) (Diff)
/source/blender/gpu/SConscript (+3, -0) (Diff)
/source/blender/imbuf/intern/dds/dds_api.cpp (+1, -1) (Diff)
/source/blender/imbuf/intern/dds/DirectDrawSurface.cpp (+15, -5) (Diff)
/source/blender/imbuf/intern/dds/DirectDrawSurface.h (+1, -1) (Diff)
/source/gameengine/GamePlayer/ghost/GPG_Application.cpp (+1, -4) (Diff)
/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp (+1, -0) (Diff)
/source/gameengine/Ketsji/CMakeLists.txt (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_Light.cpp (+2, -1) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsController.h (+1, -1) (Diff)
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