Blender Git Loki
Git Commits -> Revision 8d54982
Revision 8d54982 by Campbell Barton (master) October 6, 2009, 15:31 (GMT) |
Material buttons now view the active node material shading settings. Selecting a material in the node tree sets this as the active material and the buttons view redraws. Added rna prop material.active_node_material Currently its not clear what settings are used by the node material and the base material (needs some tedious research) so I made most panels use the node material with the exceptions of volumetrics, physics and halo settings. We'll probably need to split the panels up to do this properly. |
Commit Details:
Full Hash: 8d54982f37cf48d510fa2de0b2b45c635164a7f3
SVN Revision: 23664
Parent Commit: 86307b5
Lines Changed: +123, -36
6 Modified Paths:
/release/scripts/ui/buttons_material.py (+39, -29) (Diff)
/source/blender/blenkernel/BKE_node.h (+1, -0) (Diff)
/source/blender/blenkernel/intern/node.c (+31, -0) (Diff)
/source/blender/editors/sculpt_paint/sculpt.c (+3, -5) (Diff)
/source/blender/editors/space_node/node_select.c (+15, -2) (Diff)
/source/blender/makesrna/intern/rna_material.c (+34, -0) (Diff)
/source/blender/blenkernel/BKE_node.h (+1, -0) (Diff)
/source/blender/blenkernel/intern/node.c (+31, -0) (Diff)
/source/blender/editors/sculpt_paint/sculpt.c (+3, -5) (Diff)
/source/blender/editors/space_node/node_select.c (+15, -2) (Diff)
/source/blender/makesrna/intern/rna_material.c (+34, -0) (Diff)