Blender Git Commit Log

Git Commits -> Revision 8d54982

Revision 8d54982 by Campbell Barton (master)
October 6, 2009, 15:31 (GMT)
Material buttons now view the active node material shading settings.
Selecting a material in the node tree sets this as the active material and the buttons view redraws.

Added rna prop material.active_node_material

Currently its not clear what settings are used by the node material and the base material (needs some tedious research) so I made most panels use the node material with the exceptions of volumetrics, physics and halo settings.

We'll probably need to split the panels up to do this properly.

Commit Details:

Full Hash: 8d54982f37cf48d510fa2de0b2b45c635164a7f3
SVN Revision: 23664
Parent Commit: 86307b5
Lines Changed: +123, -36

6 Modified Paths:

/release/scripts/ui/buttons_material.py (+39, -29) (Diff)
/source/blender/blenkernel/BKE_node.h (+1, -0) (Diff)
/source/blender/blenkernel/intern/node.c (+31, -0) (Diff)
/source/blender/editors/sculpt_paint/sculpt.c (+3, -5) (Diff)
/source/blender/editors/space_node/node_select.c (+15, -2) (Diff)
/source/blender/makesrna/intern/rna_material.c (+34, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021