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Git Commits -> Revision 8e4890b
Revision 8e4890b by Sergej Reich (soc-2013-rigid_body_sim) September 6, 2013, 17:58 (GMT) |
rigidbody: Add option to choose mesh source for collision shapes The options are: Base: Base mesh Deform: shape keys and deform modifiers Final: All deformations and modifiers It would be nice to have a way of specifying where exactly in the modifier stack the collision shape is generated. However this is not staight forward since the rigid body simulation is not part of the modifier system and would require hacks to make it work. |
Commit Details:
Full Hash: 8e4890b536d7dee3a7799ada8b6090a91958ef35
SVN Revision: 59885
Parent Commit: c8ca998
Lines Changed: +72, -7