Blender Git Commit Log

Git Commits -> Revision 8e4890b

September 6, 2013, 17:58 (GMT)
rigidbody: Add option to choose mesh source for collision shapes

The options are:
Base: Base mesh
Deform: shape keys and deform modifiers
Final: All deformations and modifiers

It would be nice to have a way of specifying where exactly in the
modifier stack the collision shape is generated. However this is not
staight forward since the rigid body simulation is not part of the
modifier system and would require hacks to make it work.

Commit Details:

Full Hash: 8e4890b536d7dee3a7799ada8b6090a91958ef35
SVN Revision: 59885
Parent Commit: c8ca998
Lines Changed: +72, -7

4 Modified Paths:

/release/scripts/startup/bl_ui/properties_physics_rigidbody.py (+3, -0) (Diff)
/source/blender/blenkernel/intern/rigidbody.c (+43, -6) (Diff)
/source/blender/makesdna/DNA_rigidbody_types.h (+12, -1) (Diff)
/source/blender/makesrna/intern/rna_rigidbody.c (+14, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021