Blender Git Loki

Git Commits -> Revision 9022025

June 6, 2017, 09:22 (GMT)
Eevee: Material code refactor.

Separate material handling inside another file.
Make use of enums to identify shader variations.
Group all 64*64 LUTs into one array texture.
Only update world probe if world changes.

Commit Details:

Full Hash: 9022025fcada8854016345897974590cfe87e1cb
Parent Commit: 1550fa3
Committed By: Antonio Vazquez
Lines Changed: +2692, -551

1 Added Path:

/source/blender/draw/engines/eevee/eevee_materials.c (+434, -0) (View)

9 Modified Paths:

/source/blender/draw/CMakeLists.txt (+1, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_engine.c (+16, -501) (Diff)
/source/blender/draw/engines/eevee/eevee_lights.c (+3, -1) (Diff)
/source/blender/draw/engines/eevee/eevee_lut.h (+2053, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_private.h (+33, -2) (Diff)
/source/blender/draw/engines/eevee/eevee_probes.c (+132, -31) (Diff)
/source/blender/draw/engines/eevee/shaders/bsdf_direct_lib.glsl (+4, -4) (Diff)
/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl (+12, -10) (Diff)
/source/blender/draw/engines/eevee/shaders/ltc_lib.glsl (+4, -2) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021