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Git Commits -> Revision 94e23fe

Revision 94e23fe by Ton Roosendaal (master)
June 18, 2006, 11:38 (GMT)
Bugfix #4351

ESC wasn't supported for sequence-based rendering yet.
Solved it with correctly initializing the sequence render with all
render callbacks, including render updates (which it didn't do yet).

Cleanup:

- Bug in ghostwinlay code: the get_mbut() function reads from the window
struct if a mouse is pressed. However, when you press the mouse in the
sequencer, which causes a render, this value was hanging because then
the active window was a render window.

- The new render display options (image window) didn't work for sequence
render OK. There was a recursion even, because a sequence draw command
calls a render, which in turn now calls redraws.

Commit Details:

Full Hash: 94e23fe939413bf96be2b475408a69ec408688f1
SVN Revision: 7776
Parent Commit: 7784ea5
Lines Changed: +78, -64

5 Modified Paths:

/source/blender/include/BIF_renderwin.h (+4, -0) (Diff)
/source/blender/src/drawseq.c (+22, -4) (Diff)
/source/blender/src/ghostwinlay.c (+1, -0) (Diff)
/source/blender/src/renderwin.c (+43, -55) (Diff)
/source/blender/src/sequence.c (+8, -5) (Diff)
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