Blender Git Commit Log
Git Commits -> Revision 94e23fe
Revision 94e23fe by Ton Roosendaal (master) June 18, 2006, 11:38 (GMT) |
Bugfix #4351 ESC wasn't supported for sequence-based rendering yet. Solved it with correctly initializing the sequence render with all render callbacks, including render updates (which it didn't do yet). Cleanup: - Bug in ghostwinlay code: the get_mbut() function reads from the window struct if a mouse is pressed. However, when you press the mouse in the sequencer, which causes a render, this value was hanging because then the active window was a render window. - The new render display options (image window) didn't work for sequence render OK. There was a recursion even, because a sequence draw command calls a render, which in turn now calls redraws. |
Commit Details:
Full Hash: 94e23fe939413bf96be2b475408a69ec408688f1
SVN Revision: 7776
Parent Commit: 7784ea5
Lines Changed: +78, -64