Blender Git Loki
Git Commits -> Revision 954e554
Revision 954e554 by Ton Roosendaal (master) May 26, 2004, 21:04 (GMT) |
In drawing solid objects ("Solid" drawmode) there were material switches (glMaterial) inbetween a glBegin and glEnd. Combined with a switch of glShadeModel however, on recent Nvidia it caused faces not to be drawn... dunno if this is official compliancy, but not too complex just to correct. |
Commit Details:
Full Hash: 954e5546ea04f0bf73d61e600771ae4f7987da37
SVN Revision: 2595
Parent Commit: 8253d3e
Lines Changed: +11, -17
1 Modified Path:
/source/blender/src/drawobject.c (+11, -17) (Diff)