Blender Git Commit Log
Git Commits  -> Revision 954e554
		
			
			
		
Revision 954e554 by Ton Roosendaal (master) May 26, 2004, 21:04 (GMT)  | 
In drawing solid objects ("Solid" drawmode) there were material switches (glMaterial) inbetween a glBegin and glEnd. Combined with a switch of glShadeModel however, on recent Nvidia it caused faces not to be drawn... dunno if this is official compliancy, but not too complex just to correct.  | 
Commit Details:
Full Hash: 954e5546ea04f0bf73d61e600771ae4f7987da37
SVN Revision: 2595
Parent Commit: 8253d3e
Lines Changed:  +11,  -17
1 Modified Path:
/source/blender/src/drawobject.c (+11, -17) (Diff)


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