Blender Git Commit Log

Git Commits -> Revision 954e554

Revision 954e554 by Ton Roosendaal (master)
May 26, 2004, 21:04 (GMT)
In drawing solid objects ("Solid" drawmode) there were material
switches (glMaterial) inbetween a glBegin and glEnd. Combined with a
switch of glShadeModel however, on recent Nvidia it caused faces not
to be drawn... dunno if this is official compliancy, but not too
complex just to correct.

Commit Details:

Full Hash: 954e5546ea04f0bf73d61e600771ae4f7987da37
SVN Revision: 2595
Parent Commit: 8253d3e
Lines Changed: +11, -17

1 Modified Path:

/source/blender/src/drawobject.c (+11, -17) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021