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Git Commits -> Revision 957c8f1
Revision 957c8f1 by Jeroen Bakker (master) June 5, 2019, 12:24 (GMT) |
Workbench: World Space Cavity When using the world space cavity shader together with viewport or image rendering only a single pattern was used. This was that the iteration of the cavity shader was updated when the cache is initialized. Now the cavity iteration is updated together when the TAA samples are updated. Reviewed By: fclem Differential Revision: https://developer.blender.org/D5021 |
Commit Details:
Full Hash: 957c8f1305149ce85472a4082405217475af4b62
Parent Commit: bbaa1bf
Lines Changed: +4, -12
1 Modified Path:
/source/blender/draw/engines/workbench/workbench_effect_taa.c (+4, -12) (Diff)