Blender Git Loki
Git Commits -> Revision 95c7c41
Revision 95c7c41 by Ton Roosendaal (master) November 15, 2006, 10:02 (GMT) |
Bugfix #5224 Prob: selection sometimes gave wrong edges/faces Selection code for editmesh was still using a short for calculating the distance of a projected vertex/edge/face from the mouse position. In zoomed in cases that'll give overflows and unpredictable results. It was fixed only half before... now all shorts are removed for distance calculus. |
Commit Details:
Full Hash: 95c7c41bd060a55fb2679d53635474dc69703ed7
SVN Revision: 8886
Parent Commit: 3d7e802
Lines Changed: +35, -36
7 Modified Paths:
/source/blender/include/BSE_drawview.h (+1, -1) (Diff)
/source/blender/include/editmesh.h (+2, -2) (Diff)
/source/blender/src/drawview.c (+2, -2) (Diff)
/source/blender/src/editface.c (+2, -2) (Diff)
/source/blender/src/editmesh_loop.c (+11, -12) (Diff)
/source/blender/src/editmesh_mods.c (+16, -16) (Diff)
/source/blender/src/editobject.c (+1, -1) (Diff)
/source/blender/include/editmesh.h (+2, -2) (Diff)
/source/blender/src/drawview.c (+2, -2) (Diff)
/source/blender/src/editface.c (+2, -2) (Diff)
/source/blender/src/editmesh_loop.c (+11, -12) (Diff)
/source/blender/src/editmesh_mods.c (+16, -16) (Diff)
/source/blender/src/editobject.c (+1, -1) (Diff)