Blender Git Commit Log

Git Commits -> Revision 95c7c41

Revision 95c7c41 by Ton Roosendaal (master)
November 15, 2006, 10:02 (GMT)
Bugfix #5224

Prob: selection sometimes gave wrong edges/faces

Selection code for editmesh was still using a short for calculating the
distance of a projected vertex/edge/face from the mouse position. In
zoomed in cases that'll give overflows and unpredictable results.

It was fixed only half before... now all shorts are removed for distance
calculus.

Commit Details:

Full Hash: 95c7c41bd060a55fb2679d53635474dc69703ed7
SVN Revision: 8886
Parent Commit: 3d7e802
Lines Changed: +35, -36

7 Modified Paths:

/source/blender/include/BSE_drawview.h (+1, -1) (Diff)
/source/blender/include/editmesh.h (+2, -2) (Diff)
/source/blender/src/drawview.c (+2, -2) (Diff)
/source/blender/src/editface.c (+2, -2) (Diff)
/source/blender/src/editmesh_loop.c (+11, -12) (Diff)
/source/blender/src/editmesh_mods.c (+16, -16) (Diff)
/source/blender/src/editobject.c (+1, -1) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021