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Git Commits -> Revision 9830eeb

Revision 9830eeb by Sergey Sharybin (master)
February 8, 2017, 13:00 (GMT)
Cycles: Implement record-all transparent shadow function for GPU

The idea is to record all possible transparent intersections when
shooting transparent ray on GPU (similar to what we were doing on
CPU already).

This avoids need of doing whole ray-to-scene intersections queries
for each intersection and speeds up a lot cases like transparent
hair in the cost of extra memory.

This commit is a base ground for now and this feature is kept
disabled for until some further tweaks.

Commit Details:

Full Hash: 9830eeb44b84cdb12e477cbb067f3b7e56634024
Parent Commit: 9c3d202
Lines Changed: +70, -50

2 Modified Paths:

/intern/cycles/kernel/bvh/bvh.h (+20, -2) (Diff)
/intern/cycles/kernel/kernel_shadow.h (+50, -48) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021