Blender Git Commit Log
Git Commits -> Revision 9830eeb
Revision 9830eeb by Sergey Sharybin (master) February 8, 2017, 13:00 (GMT) |
Cycles: Implement record-all transparent shadow function for GPU The idea is to record all possible transparent intersections when shooting transparent ray on GPU (similar to what we were doing on CPU already). This avoids need of doing whole ray-to-scene intersections queries for each intersection and speeds up a lot cases like transparent hair in the cost of extra memory. This commit is a base ground for now and this feature is kept disabled for until some further tweaks. |
Commit Details:
Full Hash: 9830eeb44b84cdb12e477cbb067f3b7e56634024
Parent Commit: 9c3d202
Lines Changed: +70, -50