Blender Git Loki

Git Commits -> Revision 98774eb

Revision 98774eb by Campbell Barton (master)
July 21, 2011, 01:30 (GMT)
fix [#28037] Missing orange selection lines (trivial)

From what I can tell there is no good fix for this bug, calculating the 2d/3d viewborder and then attempting to align them to be pixel perfect fails because of float imprecision.

Added a workaround, so the camera border is always drawn in 2d space,
since this workaround may cause problems later on its kept under the define VIEW3D_CAMERA_BORDER_HACK so we can get old behavior back easily.

Commit Details:

Full Hash: 98774eba0e459faf801d5be4bed3588b75166a1b
SVN Revision: 38552
Parent Commit: 2878034
Lines Changed: +37, -2

3 Modified Paths:

/source/blender/editors/space_view3d/drawobject.c (+14, -1) (Diff)
/source/blender/editors/space_view3d/view3d_draw.c (+13, -1) (Diff)
/source/blender/editors/space_view3d/view3d_intern.h (+10, -0) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021