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Git Commits -> Revision 9d73cbf

Revision 9d73cbf by Mitchell Stokes (master)
July 9, 2012, 04:57 (GMT)
As a response to issue [#28483] "Enable/Disable Rigid Body actuator do nothing" reported by Jean-Francois Gallant (pyroevil), I'm adding preliminary support to enable and disable rigid body physics on dynamic objects. This is can be done via the Edit Object Actuator or through KX_GameObject.enableRigidBody() and KX_GameObject.disableRigidBody(). Thanks to Sergej Reich for his help with the patch.

Commit Details:

Full Hash: 9d73cbf2c4104282eef7b022a3381da64d3077f1
SVN Revision: 48748
Parent Commit: 4ff0efd
Lines Changed: +21, -27

5 Modified Paths:

/doc/python_api/rst/bge.types.rst (+0, -8) (Diff)
/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp (+1, -0) (Diff)
/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp (+8, -10) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp (+8, -9) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsController.h (+4, -0) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021