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Git Commits -> Revision 9d900fd
Revision 9d900fd by Mitchell Stokes (master) July 29, 2012, 06:28 (GMT) |
Fix for [#32213] "Action actuator doesn't finish playing if frame rate drops" reported by Alex Fraser (z0r). The action actuator was calling StopAction when it's time ran out. Now I'm just letting BL_Action handle stopping. Hopefully this doesn't break something else now.... |
Commit Details:
Full Hash: 9d900fdd11a8452701cdebc2be8799559136a645
SVN Revision: 49349
Parent Commit: 7755873
Lines Changed: +0, -1
1 Modified Path:
/source/gameengine/Converter/BL_ActionActuator.cpp (+0, -1) (Diff)