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Git Commits -> Revision a06b2b2

Revision a06b2b2 by Campbell Barton (master)
January 21, 2019, 06:50 (GMT)
DRW: pass clipping to geom shader via 'gl_in'

Removes need to pass the worldspace location.

Commit Details:

Full Hash: a06b2b25adb2b0a1232ae78ba82e0ecef8cdf976
Parent Commit: 1ab071b
Lines Changed: +29, -47

5 Modified Paths:

/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_edge.glsl (+2, -10) (Diff)
/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl (+6, -11) (Diff)
/source/blender/draw/modes/shaders/edit_mesh_overlay_vert.glsl (+10, -8) (Diff)
/source/blender/draw/modes/shaders/edit_normals_geom.glsl (+1, -15) (Diff)
/source/blender/draw/modes/shaders/edit_normals_vert.glsl (+10, -3) (Diff)
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