Blender Git Commit Log
Git Commits -> Revision a06b2b2
Revision a06b2b2 by Campbell Barton (master) January 21, 2019, 06:50 (GMT) |
DRW: pass clipping to geom shader via 'gl_in' Removes need to pass the worldspace location. |
Commit Details:
Full Hash: a06b2b25adb2b0a1232ae78ba82e0ecef8cdf976
Parent Commit: 1ab071b
Lines Changed: +29, -47
5 Modified Paths:
/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_edge.glsl (+2, -10) (Diff)
/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl (+6, -11) (Diff)
/source/blender/draw/modes/shaders/edit_mesh_overlay_vert.glsl (+10, -8) (Diff)
/source/blender/draw/modes/shaders/edit_normals_geom.glsl (+1, -15) (Diff)
/source/blender/draw/modes/shaders/edit_normals_vert.glsl (+10, -3) (Diff)
/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl (+6, -11) (Diff)
/source/blender/draw/modes/shaders/edit_mesh_overlay_vert.glsl (+10, -8) (Diff)
/source/blender/draw/modes/shaders/edit_normals_geom.glsl (+1, -15) (Diff)
/source/blender/draw/modes/shaders/edit_normals_vert.glsl (+10, -3) (Diff)