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Git Commits -> Revision a6007d1

Revision a6007d1 by Mitchell Stokes (master)
November 1, 2010, 00:15 (GMT)
A couple of changes to 2D filters to make adding new built-in ones nicer:
* Built-in filters were not being analyzed, which means no depth or luminance textures for them
* Removed an unnecessary if that becomes really hairy when new built-in filters are added (ie, when filters are defined beyond the value used for custom filters)

Commit Details:

Full Hash: a6007d1a5c37d6e544285965be7c2caa74930a9b
SVN Revision: 32801
Parent Commit: 604f0ae
Lines Changed: +7, -7

1 Modified Path:

/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp (+7, -7) (Diff)
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