Blender Git Commit Log
Git Commits -> Revision a6007d1
Revision a6007d1 by Mitchell Stokes (master) November 1, 2010, 00:15 (GMT) |
A couple of changes to 2D filters to make adding new built-in ones nicer: * Built-in filters were not being analyzed, which means no depth or luminance textures for them * Removed an unnecessary if that becomes really hairy when new built-in filters are added (ie, when filters are defined beyond the value used for custom filters) |
Commit Details:
Full Hash: a6007d1a5c37d6e544285965be7c2caa74930a9b
SVN Revision: 32801
Parent Commit: 604f0ae
Lines Changed: +7, -7
1 Modified Path:
/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp (+7, -7) (Diff)