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Git Commits -> Revision a65d476
Revision a65d476 by Lukas Toenne (temp_merge_gooseberry_hair) January 19, 2015, 16:40 (GMT) |
Implemented internal hair pressure to prevent hair from collapsing in on itself. This uses the same voxel structure as the hair smoothing algorithm. A slightly different method was suggested in the original paper (Volumetric Methods for Simulation and Rendering of Hair), but this is based on directing hair based on a target density, which is another way of implementing global goals. Our own approach is to define a pressure threshold above which the hair is repelled in the density gradient direction to simulate internal pressure from collisions. |
Commit Details:
Full Hash: a65d4765176a67661b4ae647fd75b02edd8263cd
Parent Commit: 3797987
Lines Changed: +62, -6