Blender Git Commit Log

Git Commits -> Revision a65d476

January 19, 2015, 16:40 (GMT)
Implemented internal hair pressure to prevent hair from collapsing in
on itself.

This uses the same voxel structure as the hair smoothing algorithm.
A slightly different method was suggested in the original paper
(Volumetric Methods for Simulation and Rendering of Hair), but this is
based on directing hair based on a target density, which is another
way of implementing global goals. Our own approach is to define a
pressure threshold above which the hair is repelled in the density
gradient direction to simulate internal pressure from collisions.

Commit Details:

Full Hash: a65d4765176a67661b4ae647fd75b02edd8263cd
Parent Commit: 3797987
Lines Changed: +62, -6

4 Modified Paths:

/release/scripts/startup/bl_ui/properties_particle.py (+2, -0) (Diff)
/source/blender/blenkernel/intern/implicit.c (+46, -6) (Diff)
/source/blender/makesdna/DNA_cloth_types.h (+2, -0) (Diff)
/source/blender/makesrna/intern/rna_cloth.c (+12, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021