Blender Git Loki
Git Commits -> Revision ac6e2b0
Revision ac6e2b0 by Clément Foucault (eevee-rewrite, temp-eevee-gpencil-rewrite, viewport-compositor) April 8, 2021, 21:11 (GMT) |
EEVEE: Sampling: Add UBO containing LDS random numbers We have many dimensions to avoid correlation between effects. |
Commit Details:
Full Hash: ac6e2b00838c14fe565fadbf4e5b38090f65da05
Parent Commit: d18e74d
Lines Changed: +197, -69
1 Added Path:
/source/blender/draw/engines/eevee/shaders/eevee_sampling_lib.glsl (+62, -0) (View)
1 Deleted Path:
/source/blender/draw/engines/eevee/shaders/eevee_random_lib.glsl (+0, -17)
10 Modified Paths:
/source/blender/draw/CMakeLists.txt (+1, -1) (Diff)
/source/blender/draw/engines/eevee/eevee_depth_of_field.hh (+4, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_sampling.hh (+42, -30) (Diff)
/source/blender/draw/engines/eevee/eevee_shader.hh (+2, -2) (Diff)
/source/blender/draw/engines/eevee/eevee_shader_shared.hh (+42, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_view.hh (+7, -6) (Diff)
/source/blender/draw/engines/eevee/shaders/eevee_depth_of_field_accumulator_lib.glsl (+10, -7) (Diff)
/source/blender/draw/engines/eevee/shaders/eevee_depth_of_field_gather_frag.glsl (+11, -3) (Diff)
/source/blender/draw/engines/eevee/shaders/eevee_depth_of_field_gather_holefill_frag.glsl (+9, -2) (Diff)
/source/blender/draw/engines/eevee/shaders/eevee_depth_of_field_resolve_frag.glsl (+7, -1) (Diff)
/source/blender/draw/engines/eevee/eevee_depth_of_field.hh (+4, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_sampling.hh (+42, -30) (Diff)
/source/blender/draw/engines/eevee/eevee_shader.hh (+2, -2) (Diff)
/source/blender/draw/engines/eevee/eevee_shader_shared.hh (+42, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_view.hh (+7, -6) (Diff)
/source/blender/draw/engines/eevee/shaders/eevee_depth_of_field_accumulator_lib.glsl (+10, -7) (Diff)
/source/blender/draw/engines/eevee/shaders/eevee_depth_of_field_gather_frag.glsl (+11, -3) (Diff)
/source/blender/draw/engines/eevee/shaders/eevee_depth_of_field_gather_holefill_frag.glsl (+9, -2) (Diff)
/source/blender/draw/engines/eevee/shaders/eevee_depth_of_field_resolve_frag.glsl (+7, -1) (Diff)