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Git Commits -> Revision af26256

Revision af26256 by Ton Roosendaal (master)
November 23, 2007, 14:48 (GMT)
Bugfix #7802

Fixed very old annoyance in alpha render: when using alpha textures images,
nicely premulled as Blender wants it, you still got dark outlines at the
edges. This because the blender shading pipeline also premultiplies.

Solution: de-premul image texture colors after sampling.



Commit Details:

Full Hash: af26256da477025d95af5138809d5d07f124d37d
SVN Revision: 12661
Parent Commit: 885593c
Lines Changed: +9, -0

1 Modified Path:

/source/blender/render/intern/source/imagetexture.c (+9, -0) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021