Blender Git Commit Log
Git Commits -> Revision af26256
Revision af26256 by Ton Roosendaal (master) November 23, 2007, 14:48 (GMT) |
Bugfix #7802 Fixed very old annoyance in alpha render: when using alpha textures images, nicely premulled as Blender wants it, you still got dark outlines at the edges. This because the blender shading pipeline also premultiplies. Solution: de-premul image texture colors after sampling. |
Commit Details:
Full Hash: af26256da477025d95af5138809d5d07f124d37d
SVN Revision: 12661
Parent Commit: 885593c
Lines Changed: +9, -0
1 Modified Path:
/source/blender/render/intern/source/imagetexture.c (+9, -0) (Diff)