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Git Commits -> Revision b0162a1
Revision b0162a1 by Ton Roosendaal (master) December 19, 2004, 14:19 (GMT) |
Bug fix #2026 Slightly altered rules for calculating vertexnormals. By only averaging face normals from faces actually set 'smooth', the result looks much more nice (for example on a cylinder with caps solid). Vertex normals not being used by smooth faces are set to the face normal direction. Shows both in editor as rendering. |
Commit Details:
Full Hash: b0162a19fd9d77c7facee1f64d45edf1363287cc
SVN Revision: 3662
Parent Commit: ca5784a
Lines Changed: +149, -114