Blender Git Commit Log

Git Commits -> Revision b0162a1

Revision b0162a1 by Ton Roosendaal (master)
December 19, 2004, 14:19 (GMT)
Bug fix #2026

Slightly altered rules for calculating vertexnormals. By only averaging
face normals from faces actually set 'smooth', the result looks much more
nice (for example on a cylinder with caps solid). Vertex normals not being
used by smooth faces are set to the face normal direction.

Shows both in editor as rendering.

Commit Details:

Full Hash: b0162a19fd9d77c7facee1f64d45edf1363287cc
SVN Revision: 3662
Parent Commit: ca5784a
Lines Changed: +149, -114

2 Modified Paths:

/source/blender/renderconverter/intern/convertBlenderScene.c (+83, -64) (Diff)
/source/blender/src/editmesh_lib.c (+66, -50) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021