Blender Git Loki
Git Commits -> Revision b16a647
October 18, 2019, 11:35 (GMT) |
Fix T70644 EEVEE: Bump issue with geometry node normal coordinate Was caused by non-normalized coordinates (normals). Note this is not 100% correct as the dFdx functions can be the same for packs of 4 pixels and the derivated value can only be correct for one pixels. This is because smoothed normals are a non-linear function (because of the normalization). The correct fix would be to do the dFdx offset BEFORE any normalization. |
Commit Details:
Full Hash: b16a647136cfca67280774126cb9d26821595b12
Parent Commit: 77fdd7a
Committed By: YimingWu
Lines Changed: +16, -0