Blender Git Commit Log

Git Commits -> Revision b16a647

October 18, 2019, 11:35 (GMT)
Fix T70644 EEVEE: Bump issue with geometry node normal coordinate

Was caused by non-normalized coordinates (normals). Note this is not 100%
correct as the dFdx functions can be the same for packs of 4 pixels and the
derivated value can only be correct for one pixels.

This is because smoothed normals are a non-linear function (because of the
normalization).

The correct fix would be to do the dFdx offset BEFORE any normalization.

Commit Details:

Full Hash: b16a647136cfca67280774126cb9d26821595b12
Parent Commit: 77fdd7a
Committed By: YimingWu
Lines Changed: +16, -0

2 Modified Paths:

/source/blender/nodes/shader/nodes/node_shader_geometry.c (+8, -0) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_coord.c (+8, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021