Blender Git Loki
Git Commits -> Revision b88dd3b
Revision b88dd3b by Campbell Barton (master) July 21, 2020, 04:32 (GMT) |
UV: remove selection threshold for nearby coordinates Internally UV selection considered close UV's to be connected. While this could be convenient in some cases, it complicates logic for more advanced selection operations that need to check when UV's should be considered part of the same vertex since simple threshold checks would give different results depending on the order of UV's tested. Users must now run "Merge by Distance" instead of relying on this selection threshold. |
Commit Details:
Full Hash: b88dd3b8e7b9c02ae08d4679bb427963c5d21250
Parent Commit: 50fe187
Lines Changed: +43, -157
7 Modified Paths:
/source/blender/bmesh/intern/bmesh_query_uv.c (+0, -25) (Diff)
/source/blender/editors/include/ED_mesh.h (+0, -1) (Diff)
/source/blender/editors/include/ED_uvedit.h (+0, -3) (Diff)
/source/blender/editors/mesh/editmesh_utils.c (+7, -14) (Diff)
/source/blender/editors/transform/transform_convert_mesh_uv.c (+1, -8) (Diff)
/source/blender/editors/uvedit/uvedit_ops.c (+1, -15) (Diff)
/source/blender/editors/uvedit/uvedit_select.c (+34, -91) (Diff)
/source/blender/editors/include/ED_mesh.h (+0, -1) (Diff)
/source/blender/editors/include/ED_uvedit.h (+0, -3) (Diff)
/source/blender/editors/mesh/editmesh_utils.c (+7, -14) (Diff)
/source/blender/editors/transform/transform_convert_mesh_uv.c (+1, -8) (Diff)
/source/blender/editors/uvedit/uvedit_ops.c (+1, -15) (Diff)
/source/blender/editors/uvedit/uvedit_select.c (+34, -91) (Diff)