Blender Git Commit Log

Git Commits -> Revision b88dd3b

Revision b88dd3b by Campbell Barton (master)
July 21, 2020, 04:32 (GMT)
UV: remove selection threshold for nearby coordinates

Internally UV selection considered close UV's to be connected.
While this could be convenient in some cases,
it complicates logic for more advanced selection operations that
need to check when UV's should be considered part of the same vertex
since simple threshold checks would give different results depending
on the order of UV's tested.

Users must now run "Merge by Distance" instead of relying
on this selection threshold.

Commit Details:

Full Hash: b88dd3b8e7b9c02ae08d4679bb427963c5d21250
Parent Commit: 50fe187
Lines Changed: +43, -157

7 Modified Paths:

/source/blender/bmesh/intern/bmesh_query_uv.c (+0, -25) (Diff)
/source/blender/editors/include/ED_mesh.h (+0, -1) (Diff)
/source/blender/editors/include/ED_uvedit.h (+0, -3) (Diff)
/source/blender/editors/mesh/editmesh_utils.c (+7, -14) (Diff)
/source/blender/editors/transform/transform_convert_mesh_uv.c (+1, -8) (Diff)
/source/blender/editors/uvedit/uvedit_ops.c (+1, -15) (Diff)
/source/blender/editors/uvedit/uvedit_select.c (+34, -91) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021