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Git Commits -> Revision bba3b43

Revision bba3b43 by Clément Foucault (master)
March 14, 2018, 02:29 (GMT)
GPUTexture: Save sample count inside texture struct.

This adds a quick way to know if a texture is a multisample texture and its sample count.

Commit Details:

Full Hash: bba3b4311249203e13504e480d92bec9e8a3e96b
Parent Commit: 585208e
Lines Changed: +10, -0

2 Modified Paths:

/source/blender/gpu/GPU_texture.h (+1, -0) (Diff)
/source/blender/gpu/intern/gpu_texture.c (+9, -0) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021