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Git Commits -> Revision c0d1177

Revision c0d1177 by Ton Roosendaal (master)
April 7, 2004, 18:19 (GMT)
bug fix #1127

Quads in radiositizer got normals calculated using 3 vertices only. this
can go wrong in occasions... and made blender hang.
Used CalcNormFloat4() instead!

Commit Details:

Full Hash: c0d1177adea6e595cb6ab5b2de22fa71b53b8aa5
SVN Revision: 2264
Parent Commit: 9dea66a
Lines Changed: +16, -15

3 Modified Paths:

/source/blender/radiosity/intern/source/raddisplay.c (+3, -0) (Diff)
/source/blender/radiosity/intern/source/radfactors.c (+5, -12) (Diff)
/source/blender/radiosity/intern/source/radpreprocess.c (+8, -3) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021