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Git Commits -> Revision c51604e
Revision c51604e by Clément Foucault (eevee-rewrite, temp-eevee-gpencil-rewrite, viewport-compositor) September 7, 2021, 06:41 (GMT) |
EEVEE: Use special depth shader to resolve the depth buffer This was the cause of a bug on Intel Integrated GPU and might as well impact other platforms. |
Commit Details:
Full Hash: c51604e308d9606094ea43ad5c22978cc7d6f0a6
Parent Commit: 9207920
Lines Changed: +34, -4
1 Added Path:
/source/blender/draw/engines/eevee/shaders/eevee_film_resolve_depth_frag.glsl (+22, -0) (View)
5 Modified Paths:
/source/blender/draw/CMakeLists.txt (+1, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_film.cc (+7, -2) (Diff)
/source/blender/draw/engines/eevee/eevee_shader.cc (+2, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_shader.hh (+1, -0) (Diff)
/source/blender/draw/engines/eevee/shaders/eevee_film_resolve_frag.glsl (+1, -2) (Diff)
/source/blender/draw/engines/eevee/eevee_film.cc (+7, -2) (Diff)
/source/blender/draw/engines/eevee/eevee_shader.cc (+2, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_shader.hh (+1, -0) (Diff)
/source/blender/draw/engines/eevee/shaders/eevee_film_resolve_frag.glsl (+1, -2) (Diff)