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Git Commits -> Revision c6eb565

Revision c6eb565 by Clément Foucault (master)
October 17, 2018, 10:18 (GMT)
Eevee: Fix error when using texture coordinate on world shaders

Compilation errors were happening on OSX with errors of the type:
```ERROR: Input of fragment shader 'viewNormal' not written by vertex shader```

Commit Details:

Full Hash: c6eb5651ba26db3fa26179f2124c58f8c94b5ca3
Parent Commit: 53d1522
Lines Changed: +10, -0

1 Modified Path:

/source/blender/draw/engines/eevee/shaders/background_vert.glsl (+10, -0) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021