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Git Commits -> Revision c844497

June 19, 2021, 16:00 (GMT)
EEVEE: Film: Fix accumulator precision when zoomed out

Use viewspace instead of world space to compute pixel projection.
This fix issues when camera is far from origin and float precision would
produce artifacts.

Commit Details:

Full Hash: c844497aee69a1d6fa689e061acd98bccb490fa8
Parent Commit: a6ae942
Lines Changed: +47, -31

3 Modified Paths:

/source/blender/draw/engines/eevee/shaders/eevee_camera_lib.glsl (+30, -14) (Diff)
/source/blender/draw/engines/eevee/shaders/eevee_film_filter_frag.glsl (+8, -8) (Diff)
/source/blender/draw/engines/eevee/shaders/eevee_film_lib.glsl (+9, -9) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021