Blender Git Loki
Git Commits -> Revision ca6c086
Revision ca6c086 by Ton Roosendaal (master) July 26, 2004, 20:09 (GMT) |
Wrong threshold for reflection rays (prevent go through backside) caused errors in rays going extreme close along surface. Like bug #1471 shows. Threshold removed, can't find any sample where this happens now... |
Commit Details:
Full Hash: ca6c0861cfa09ed60136f1ff34dbf2dc1678033f
SVN Revision: 2899
Parent Commit: 653abba
Lines Changed: +0, -5
1 Modified Path:
/source/blender/render/intern/source/ray.c (+0, -5) (Diff)