Blender Git Commit Log

Git Commits -> Revision ca6c086

Revision ca6c086 by Ton Roosendaal (master)
July 26, 2004, 20:09 (GMT)
Wrong threshold for reflection rays (prevent go through backside) caused
errors in rays going extreme close along surface. Like bug #1471 shows.

Threshold removed, can't find any sample where this happens now...

Commit Details:

Full Hash: ca6c0861cfa09ed60136f1ff34dbf2dc1678033f
SVN Revision: 2899
Parent Commit: 653abba
Lines Changed: +0, -5

1 Modified Path:

/source/blender/render/intern/source/ray.c (+0, -5) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021