Blender Git Commit Log
Git Commits -> Revision cb4d349
Revision cb4d349 by Luca Rood (cloth-improvements) December 8, 2016, 18:31 (GMT) |
Initial implementation of angular bending springs This implements bending resistant forces between adjacent polygons in cloth simulation. Note that derivatives are not yet included in the computations (and might not even be needed, as the simulation is already quite stable). Angular damping is not yet implemented either. |
Commit Details:
Full Hash: cb4d349803cbe27f51be2a5ccca1c68ea42ba3d9
Parent Commit: ce6227b
Lines Changed: +340, -134
5 Modified Paths:
/source/blender/blenkernel/BKE_cloth.h (+7, -2) (Diff)
/source/blender/blenkernel/intern/cloth.c (+215, -126) (Diff)
/source/blender/physics/intern/BPH_mass_spring.cpp (+4, -6) (Diff)
/source/blender/physics/intern/implicit.h (+3, -0) (Diff)
/source/blender/physics/intern/implicit_blender.c (+111, -0) (Diff)
/source/blender/blenkernel/intern/cloth.c (+215, -126) (Diff)
/source/blender/physics/intern/BPH_mass_spring.cpp (+4, -6) (Diff)
/source/blender/physics/intern/implicit.h (+3, -0) (Diff)
/source/blender/physics/intern/implicit_blender.c (+111, -0) (Diff)