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Git Commits -> Revision d34b0fa

Revision d34b0fa by Jeroen Bakker (master)
June 29, 2018, 06:27 (GMT)
Workbench: Removed MaterialData UBO

Most of the times the materials differ due to the object_id. This was an
overhead and resulted in instabilities on Intel graphical cards. This
commit will revert the Material Data UBO and replace it with normal
uniform.

Commit Details:

Full Hash: d34b0faa65f9585d7013a120523e9b87a22c60bd
Parent Commit: 9bd0c63
Lines Changed: +52, -64

8 Modified Paths:

/source/blender/draw/engines/workbench/shaders/workbench_data_lib.glsl (+0, -6) (Diff)
/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl (+6, -6) (Diff)
/source/blender/draw/engines/workbench/shaders/workbench_prepass_frag.glsl (+6, -6) (Diff)
/source/blender/draw/engines/workbench/workbench_data.c (+1, -8) (Diff)
/source/blender/draw/engines/workbench/workbench_deferred.c (+4, -8) (Diff)
/source/blender/draw/engines/workbench/workbench_forward.c (+3, -8) (Diff)
/source/blender/draw/engines/workbench/workbench_materials.c (+27, -11) (Diff)
/source/blender/draw/engines/workbench/workbench_private.h (+5, -11) (Diff)
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