Blender Git Commit Log
Git Commits -> Revision d34b0fa
Revision d34b0fa by Jeroen Bakker (master) June 29, 2018, 06:27 (GMT) |
Workbench: Removed MaterialData UBO Most of the times the materials differ due to the object_id. This was an overhead and resulted in instabilities on Intel graphical cards. This commit will revert the Material Data UBO and replace it with normal uniform. |
Commit Details:
Full Hash: d34b0faa65f9585d7013a120523e9b87a22c60bd
Parent Commit: 9bd0c63
Lines Changed: +52, -64
8 Modified Paths:
/source/blender/draw/engines/workbench/shaders/workbench_data_lib.glsl (+0, -6) (Diff)
/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl (+6, -6) (Diff)
/source/blender/draw/engines/workbench/shaders/workbench_prepass_frag.glsl (+6, -6) (Diff)
/source/blender/draw/engines/workbench/workbench_data.c (+1, -8) (Diff)
/source/blender/draw/engines/workbench/workbench_deferred.c (+4, -8) (Diff)
/source/blender/draw/engines/workbench/workbench_forward.c (+3, -8) (Diff)
/source/blender/draw/engines/workbench/workbench_materials.c (+27, -11) (Diff)
/source/blender/draw/engines/workbench/workbench_private.h (+5, -11) (Diff)
/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl (+6, -6) (Diff)
/source/blender/draw/engines/workbench/shaders/workbench_prepass_frag.glsl (+6, -6) (Diff)
/source/blender/draw/engines/workbench/workbench_data.c (+1, -8) (Diff)
/source/blender/draw/engines/workbench/workbench_deferred.c (+4, -8) (Diff)
/source/blender/draw/engines/workbench/workbench_forward.c (+3, -8) (Diff)
/source/blender/draw/engines/workbench/workbench_materials.c (+27, -11) (Diff)
/source/blender/draw/engines/workbench/workbench_private.h (+5, -11) (Diff)