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Git Commits -> Revision d566765

Revision d566765 by Campbell Barton (master)
August 27, 2008, 03:34 (GMT)
get/set Angular velocity for KX_GameObjects python api and for the AddObject actuator.
Needed so objects created in an explosion could start spinning without having motion actuators and collision sensors on each item.

Commit Details:

Full Hash: d5667656353a6ce8247d1e1c125471688c679bd8
SVN Revision: 16265
Parent Commit: 6778c8d
Lines Changed: +220, -80

10 Modified Paths:

/source/blender/makesdna/DNA_actuator_types.h (+6, -1) (Diff)
/source/blender/src/buttons_logic.c (+20, -2) (Diff)
/source/gameengine/Converter/KX_ConvertActuators.cpp (+11, -3) (Diff)
/source/gameengine/Expressions/PyObjectPlus.h (+6, -0) (Diff)
/source/gameengine/Ketsji/KX_GameObject.cpp (+37, -18) (Diff)
/source/gameengine/Ketsji/KX_GameObject.h (+8, -6) (Diff)
/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp (+75, -40) (Diff)
/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h (+20, -10) (Diff)
/source/gameengine/PyDoc/KX_GameObject.py (+20, -0) (Diff)
/source/gameengine/PyDoc/KX_SCA_AddObjectActuator.py (+17, -0) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021